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Review: Zero-G #1

Posted by Luke Brown On September - 17 - 2008

If you took a look at the Zero-G we brought you yesterday, you get the idea. Or do you? It seems there’s more to this book than meets the eye. Hit the jump to find out if this book is one you’re going to be heading back to the shop to pick up.

Zero-G #1
Writer: Alex Zamm
Artist: Jason Badower
Cover: Jason Badower

When I started reading Zero-G, I kept waiting for something to take me out of the story. I don’t know why. As it turns out, it’s a pretty decent science-fiction story about the discovery of, and subsequent race to mine, an asteroid full of gold, uranium, and just about every other mineral out there. It may sound a little bland at first, but you can tell from the cover that there’s much more to this story than the gold rush of 2042 (no exact date is given as to when this story takes place, so I just made that one up).

Alex Zamm has put enough actual science in this book that you never question the truth of it, but thankfully, he never over-explains anything. The concept is intriguing enough. When the only frontier left to explore is space, there has to be something out there that everyone will want. And just like the westward-bound settlers before them, the astronauts in this story are competing with just about ever other person who can make it to the asteroid to mine it for all it’s worth. Zamm’s team of astronauts aren’t too stereotypical, and they appear (at least for now) to be more than one-dimensional. Of course, the big reveal at the end of the issue is what really sold me on Zamm’s story. I sort of expected it, but there’s more there than even I was anticipating. I don’t want to spoil anything, but I think it goes without saying that our astronauts aren’t the first people to attempt mining the celestial body.

Jason Badower’s art isn’t spectacular. He more than gets the job done, though. Often I find myself questioning artist choice on a new book. The book has to look good if you want someone to come back. I don’t care how great the story is, if the art work sucks, I’m not getting the second issue. Thankfully, Badower is skilled enough to keep your interest. Not once did I find him struggling with a page, and with the solid coloring job Annette Kwok does, you’ll never be bored looking at a page. The layouts are nothing to write home about, but they more than do their job advancing you through the story.

Maybe I’ve been out of the sci-fi game too long, but I’m noticing more and more great space action stories are being put out every month. While Zero-G is only one issue into its run, the potential to be a memorable sci-fi tale is definitely there. If you’re looking for something to break up the superhero monotony, give this book a shot. I’m already looking forward to the next installment, and I’m pretty sure you will be too.


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