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Why the Runaways Should Be in Marvel vs. Capcom 3

Posted by Sarah LeBoeuf On April - 22 - 2010


Have you had enough of the gaming media’s overdose of Marvel vs. Capcom 3 coverage this week? Too bad! Others might be making their own lists of who will and won’t (and should and shouldn’t) appear in the highly anticipated fighting game, but all I want are the Runaways.

I’ve been a huge fan of the Runaways since I picked up the first hardcover collection, and my first thought upon hearing the announcement of Marvel vs. Capcom 3 this week was that I wanted that group of misfit teenagers in the fighting game. The Runaways have had their ups and downs over the last few years, adding and losing members, but not every single Runaway has to be in Marvel vs. Capcom 3, only the most interesting ones. What qualifies as “interesting” may be subjective, but I do think that five of the Runaways, who were together for most of the series, would make the best additions to the Marvel vs. Capcom 3 roster. There’s Nico, the Goth girl who’s actually a witch and has powerful magical abilities; Karolina, the solar-powered hippie alien; Molly, the youngest member of the group, an adorable little girl who happens to be a mutant with super strength; the hot-headed Chase, whose flame-generating Fistigons would make awesome in-game weapons; and Gertrude, who by herself wouldn’t even be that fascinating if she didn’t come hand-in-hand with Old Lace, a genetically engineered dinosaur from the 87th century. Gert and Old Lace have a telepathic bond, which could make for some interesting gameplay mechanics.

In fact, all of these characters would bring some exciting aspects to Marvel vs. Capcom 3, which is exactly why Capcom should clear some roster slots—if not in the core game, then at least via DLC. Thinking about how they would work within the actual game, I could see any of them having a desirable skill set. Nico has the dark arts at her disposal, but would also be able to pull a staff from her body after being attacked, giving her a secondary means of offense. It would be sort of like playing as Gambit, only with a hot Asian witch instead. Karolina can fly, which is always a nice ability to have, as well as being able to shoot solar beams at enemies. Imagine if X-Men Rogue and Storm were one person, and that person was a skinny blonde teenage girl made of light. Chase may not have any supernatural abilities, but his gauntlets were designed by genius mad scientists (his parents) and are very powerful. Think Jin Saotome, with a slight touch of Iron Man. With Molly’s super strength, all she needs are her fists to pick up, throw, or decimate any foe or obstacle. It would be as if Red Riding Hood had the power set of the Hulk or Juggernaut. Finally, Gertrude and Old Lace would appear as one, with Gert telepathically giving instructions to her beloved dino, who would then tear opponents apart with her teeth and claws. Part Tron-Bonne, part Rush, and the skill-set of Wolverine.

The Runaways are different from most of the characters in the Marvel universe, and they’re not the most obvious choices, but their inclusion would almost certainly add a lot of variety and fun to the game. It would also help make MvC3 feel new and fresh, because these characters didn’t even exist when Marvel vs. Capcom 2 first came out. Perhaps I’m biased because these characters come from one of my favorite comic series of all time, but I really think any of them would nicely round out the MvC3 roster. Besides, if you have the chance to put a telepathic dinosaur from the future in a game, you do it.

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