The Quarter Bin

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Top 10 Games That Deserve the 3DS Treatment

Posted by Luke Brown On April - 25 - 2011

With a 3DS remake of the Nintendo 64 classic The Legend of Zelda: Ocarina of Time one of the most anticipated games of the year, it seems likely that more classic games will get the 3DS treatment. Instead of leaving the difficult decisions up to Nintendo, the staff here at the QB took it upon ourselves to decide which classics should get some added dimensions. While these may not be the most obvious choices for 3DS remakes, it’s hard to argue that they’re deserving of a re-release, and that Nintendo’s newest handheld is a great platform to bring them to life once again.

Jet Grind Radio (Dreamcast, 2000)

With the Tony Hawk series dying and Skate on a steady, downward slant, the stage is set for some real extreme skating to come back to the front of the pack. Jet Grind Radio, which made its first appearance on the Dreamcast, would be a fantastic pick for release on the 3DS. The game’s cartoony graphics would make it easy to bring to the system, while the art style’s vibrant colors would pop in the third dimension. Hell, the original even had spray-painting minigames–can you think of a better use for the touchscreen?

Mario Golf (Nintendo 64, 1999)

Created by original Hot Shots Golf developers Cameolot Software, Mario Golf was the highpoint of Mario’s sport career. There hasn’t been a decent golf title on a handheld in a long time, and now that Nintendo’s got the ability to give players 3D representations of courses and holes, there’s no better time to reintroduce the world to golf on the go. The game is the perfect example of easy-to-learn, difficult-to-master gameplay, and would be a welcome addition to anyone’s 3DS library.

Vectorman (Sega Genesis, 1995)

Though it’s highly unlikely that we’ll ever see a third Vectorman title, that doesn’t mean Sega can’t re-release this Genesis gem one more time. The title’s unique style and solid level design earned it boatloads of praise fifteen years ago, and there’s no reason to believe those same traits wouldn’t still hold up today. Despite being a 2D platformer, the original Vectorman used rendered sprites to create the illusion of three-dimensional space. With the help of the 3DS, that illusion could become a reality, and one of the best, and oft-forgotten, platformers of the 16-bit era could thrive again.

Conker’s Bad Fur Day (Nintendo 64, 2001)

He’s rude. He’s crude. He hates Tediz. He’s Conker, and if there was one game from the Nintendo 64 era that Nintendo 100% needed to update with some shiny 3D, it’s Conker’s Bad Fur Day. While there was a fairly solid multiplayer component to the game, the actual adventure story part of the game, which was loaded with pop culture references, was still very good. You could technically consider Conker to be Ocarina‘s older, beer-guzzling, frat brother of a cousin. And besides, you know you want to see the Mighty Poo in 3D. No?

Day of the Tentacle (PC, 1993)

The DS, with its touch screen, would have been a great format for point-and-click adventure games, but developers never really took advantage of that. Hopefully, they won’t make the same mistake with the 3DS. This genre, which not long ago was considered dead, has seen a huge resurgence in recent years, but the Maniac Mansion series is one of the few that hasn’t seen a new entry, remake, or even Steam release. It would be incredible to see one of the best adventure games of all time with revamped 3D graphics, and it would also expose a new generation of gamers to this classic. As an added bonus, the original PC version of Maniac Mansion is fully playable within Day of the Tentacle, so you’re really getting two terrific point-and-click games for the price of one.

Luigi’s Mansion (Gamecube, 2001)

Luigi’s Mansion was an absolutely fantastic game. The graphics were stellar, the mood was hilarious, and the gameplay was entertaining and original. With a 3DS version, Nintendo could take advantage of the camera, which was often fixed as Luigi entered a room, for some awesome 3D effects. They could also clean up some of the little glitches that made it sometimes frustrating as a launch title, and hopefully generate enough buzz to justify a sequel.

Donkey Kong 64 (Nintendo 64, 1999)

Fans genuinely appreciated Retro’s return to classic gaming with Donkey Kong Country Returns for the Wii. Now it’s time for a more recent revival. Sure, Donkey Kong 64 might show the absolute worst of Rare’s “OH MY GOD COLLECT FREAKING EVERYTHING” style of game design, the title was actually surprisingly good, and it would be a great way for Nintendo to remind gamers that DK does well in the third dimension.

SSX Tricky (PS2/Xbox/Gamecube, 2001)

With EA finally actively working on a new game in the beloved SSX snowboarding series, now would be a good time to cash in on the Deadly Descents hype while reminding gamers what SSX is all about. SSX Tricky had it all: ridiculous tricks, challenging courses, exotic locations, Run-D.M.C. Few things are as satisfying as landing an Uber-trick and hearing the title song blasting. And for the record, it is tricky to rock a rhyme that’s right on time.

Final Fantasy VII, VIII, IX (PlayStation 1997, 1999, 2000 respectively)

If the DS and Square-Enix have taught us anything, it’s that people love buying remade versions of the classic Final Fantasy series. As the only Final Fantasy games more than a decade old that haven’t been remade to this point, it only makes sense for Square to remake the PlayStation classics for Nintendo’s new and more powerful handheld. These three titles are some of the most beloved and acclaimed FF titles ever, and it’s high time they were revisited with some sexy 3D upgrading. I just hope staring at Tifa’s boobies in 3D doesn’t ruin my eyes too much.

Pandemonium (PS1/Saturn, 1996)

You may not remember this platformer from several generations ago, but it was a fun, quirky game with 2.5D environments. At a time when developers struggled to incorporate three-dimensional gameplay into the genre, with sometimes disastrous results, Pandemonium managed to avoid the pitfalls of atrocities like Bubsy 3D. It would be nice to see the hypothetical 3DS remake ditch the passwords in favor of an actual save system, though.

[Images: 1, 2, 3, 4, 5]


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